class = RBTextPage
type = textpage

#CursorEntClass = sprite
#CursorEntType = ball cursor

NumGUIElements = 1
GUIElement1Class = FPSText
GUIElement1Type = mainfps
GUIElement1Pos = 615, 5
GUIElement1Priority = 125

TextEntClass = MultiText
TextEntType = multitext1
TextEntPos = 320, 20
TextEntPriority = 100
